Based in New York
February 20, 2009
Press / Business contact:
Katana ZERO is a fast paced neo-noir action platformer, focusing on tight, instant-death acrobatic combat, and a dark 80's neon aesthetic. Aided with your trusty katana, the time manipulation drug Chronos and the rest of your assassin's arsenal, fight your way through a fractured city, and take back what's rightfully yours.
Development for Katana ZERO began in January 2014. Finding nothing that satisfied his craving for gameplay-driven, ultra punishing, combat platformers, Justin Stander (Aski) began developing the engine which would become Katana ZERO. The idea was to create a fast paced, acrobatic, and ultra-sleek action platforming game - putting satisfying gameplay before everything else. The first year of development was spent slowly creating the game engine and fine tuning every aspect of combat to give the most satisfying feeling possible.Further Development
With the help of a team of exceptionally talented artists and musicians, Katana ZERO began to take shape as a coherent game. Featuring multiple enemies, environments, and interactive cutscenes - the game was first publically presented to much acclaim at the IGDA Montreal 2015 demo night, alongside other notable indie titles Jotun, Curses 'N Chaos, Ultimate Chicken Horse, and Moon Hunters. In August 2015, the game was shown at PAX Prime, where it also recieved favourable reviews. On December 10th, 2015, the game was officially announced, and the first teaser trailer was published alongside a new promotional website.
Katana ZERO - Teaser Trailer YouTube
There are far more images available for Katana ZERO, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Really well put together, already feels incredibly well polished."
- TotalBiscuit, TotalBiscuit
- "Hot damn, Katana Zero."
- Jordan Devore, Destructoid
- "One of the most impressive games we saw at PAX Prime... was Katana Zero"
- Nick Robinson, Polygon
- "OK Katana Zero, you have my attention."
- Nathan Grayson, Kotaku
- "Katana Zero owns what it is. It's stylish, with gorgeous 2D art and animation, and it feels like a combat-heavy Super Meat Boy in terms of how tight its controls feel."
- Mitch Dyer, IGN
- "Katana Zero looks like it could have been a classic on the Super Nintendo"
- Ron Duwell, Techno Buffalo
- "Katana Zero was the most fun I had that weekend. It's the kind of game that I played and then immediately became sad because I won't be able to play it again anytime soon."
- Mike Williams, US Gamer
- "I say without hyperbole that is easily one of my most anticipated games for 2017"
- Kyle LeClair, HardcoreGamer
- "Katana ZER0 has all the chances to become the next big indie platformer."
- Anonymous, 80 Level
- "I found myself falling into the same sort of rhythm-induced Zen violence I loved in the original Hotline Miami."
- Hayden Dingman, PCWorld
- "One level took me at least 15 tries, all fun."
- Tyler Wilde, PC Gamer
Katana ZERO website
You can find more information and animated gifs at http://www.katanazero.com/.
Team & Repeating Collaborator
Aski (Justin Stander)
Programming, Design, Writing, Project Lead
Environmental Art, Cutscene Art
Ludowic (Thijs Lodewijk)